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    MIP mapping?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/03/2006 at 05:32, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I am using GetSurfaceData to extract the surface color, but it doesn´t seem to calculate MIP filtering (although the manual does state that only TraceGeometry doesn´t calculate MIP mapping).

      What is required to let GetSurfaceData calculate MIP filtering?

      Thanks iA
      Katachi

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/03/2006 at 15:36, xxxxxxxx wrote:

        I assume you passed additional vectors for MIP-mapping in Ray::pp? If so, and no MIP-mapping was calculated, it could be that GetSurfaceData() does not calculate MIP-mapping.
        I can't find the reference to TraceGeometry()/MIP in the manual. Where did you find it? (I should correct it if it's wrong.)

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/03/2006 at 06:44, xxxxxxxx wrote:

          Hi Mikael,

          yes, I have passed them. The reference to TG/MIP in the manual is in the description of the routine VolumeData::GetRay().

          It says that for TraceGeometry those vectors don´t need to be filled in as it´s the only routine NOT calculating MIP.

          Here is the according text:

          > Quote: void GetRay(Real x, Real y, Ray* ray)
          >
          > * * *
          >
          > Generate the view ray for a position.
          >
          > This function does not set pp[0..2], vv[0..2], transport and ior. Those have to be filled in if used subsequently by TraceColor(), TraceColorDirect() or GetSurfaceData(). It's not necessary for TraceGeometry() though (as there are no MIP mapping calculations).
          >
          > * * *

          Seems plausible. Hope it´s my fault. 🙂
          Thanks in advance for letting me know!

          Best
          Katachi

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 16/03/2006 at 07:14, xxxxxxxx wrote:

            So, any info on that issue?

            thx
            Katachi

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/03/2006 at 05:06, xxxxxxxx wrote:

              Hmm, what has to be done to get a final word concerning this issue? I am stuck on my code and would eagerly like to know if it´s my fault or the application´s fault.

              Thanks
              Katachi

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 31/03/2006 at 10:56, xxxxxxxx wrote:

                Sorry for the delay. I'm afraid I can't confirm this. I used the following code:

                    
                    
                     Ray r;  
                     r.ior = 1.0;  
                     r.p = LVector(0,0,0);  
                     r.pp[0] = Vector(0,0,0);  
                     r.pp[1] = Vector(0,0,0);  
                     r.pp[2] = Vector(0,0,0);  
                     r.pp[3] = Vector(0,0,0);  
                     r.v = LVector(0,0,1);  
                     r.vv[0] = Vector(0.5,0,1);  
                     r.vv[1] = Vector(-0.1,0,1);  
                     r.vv[2] = Vector(0,0.1,1);  
                     r.vv[3] = Vector(0,-0.1,1);  
                     r.transport = 0.0;  
                       
                     SurfaceIntersection si;  
                     vd->TraceGeometry(&r, 1000000.0, NOTOK, &si);  
                       
                     SurfaceData cd;   
                     vd->GetSurfaceData(&cd, 0, 0, 0, 0, &r, si);
                    
                    
                    
                    
                     GePrint(RealToString(cd.col.x));
                

                When I change 0.5 to 0.1 I get a different reading, so MIP mapping does seem to be enabled. (The code is just looking at a texture plane with MIP enabled.)

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 13/04/2006 at 06:39, xxxxxxxx wrote:

                  hi,

                  thanks for the check. Hmm, I must recheck my code then and see if I am doing anyhting wrong there (although there´s not much to do wrong).

                  Why did you set transport to 0.0 btw? I never understood for what calculations transport is used for. Can you enlighten me on this one? I know it´s the ray intensity but what is this intensity used for?

                  Thanks for your efforts

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