PluginMessage()/GePluginMessage()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/03/2006 at 10:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8+
Platform: Windows ;
Language(s) : C++ ;---------
Apparently, in R8+ SDK plugins, you can now send messages to other plugins. The help file has this to say about it:
"A new function named PluginMessage() allows you to receive inter-plugin messages. You can also answer the C4DMSG_PRIORITY to define an explicit priority for your plugin (to for example load plugin A before B, independent on where it resides). To communicate with other plugins use GePluginMessage(my_unique_id, my_data)."
...my question is, from where do I get "my_unique_id" ? Do I gerate a new ID from the Cafe, like I would a unique Plugin ID? How can I be sure that it is outside the range used by C4D internally and unique to my app alone? I'm assuming I get it as mentioned above, but wanted to check to make sure first.
Thanks. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/03/2006 at 17:46, xxxxxxxx wrote:
Howdy,
Yes, you treat a message ID just like a plugin ID and obtain it in the same way.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/03/2006 at 18:01, xxxxxxxx wrote:
Makes sense - Thanks Dan.