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    Showing Tools-flavor Attribute Manager

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/02/2006 at 17:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.521 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi folks,
      I'm exercising the new TurnTool release candidate plugin and its basically an export plugin that outputs a C4D scene into its own format for web-viewing.  When I click on the plugin entry in the plugins menu, any open Attribute Manager that is configured for Tools will show the TurnTool plugin's settings.  But if there is no open Attribute Manager for Tools, or if there is but it is not the front tab in a group, nothing appears to happen.
      How can they make it so it acts like the native C4D tool settings?  By that, I mean like what happens if you double-click the selection arrow tool buttons or one of the pan/zoom/rotate tool buttons.  In those cases, one of the following will occur:
      If there is a Attribute Manager in the layout, it will come to the front, as needed, and will display the tool settings.  If not, then a new Attribute Manager will open to display the tool settings.
      Is there some API call that can be made or some setting that can be coded to get the attention of the Attribute Manager for Tools when this plugin is clicked in the plugins menu?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 17/02/2006 at 09:25, xxxxxxxx wrote:

        You will probably find the plugin is using the CUSTOMGUI_DESCRIPTION gadget.

        Just like in the ActiveObject.cpp example code

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 17/02/2006 at 11:00, xxxxxxxx wrote:

          Thanks for the reply.
          If that is the case, is there a way to have the CUSTOMGUI_DESCRIPTION gadget act like the built-in tools in the manner that they cause a Tools-flavor Atribute Manager to show up when needed?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/02/2006 at 11:54, xxxxxxxx wrote:

            Yes, ActiveObjectManager_SetMode(ACTIVEOBJECTMODE_TOOL, TRUE) in lib_activeobjectmanager.h.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/02/2006 at 12:38, xxxxxxxx wrote:

              Thank you very much, Mikael.

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