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    BCB 6, as C++ compiler

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/02/2006 at 00:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.012 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;  C++  ;  XPRESSO  ;

      ---------
      Very recently, I've started playing/experimenting with the Cinema 4D ver 9.012.

      I do have extensive experience with C++ language and I do use Borland C++ Builder Ver 6 (BCB 6) for application development in C++.

      I wonder if it is possible to use BCB 6 as the development environment to experiment with plugin development for the Cinema 4D.

      Can you advise me what is the best way to get start with plugin development/experimenting in C++?

      Regards,

      Roberto Hawkowski

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/02/2006 at 04:08, xxxxxxxx wrote:

        Know nothing about C++ compiling, but you will be rewarded to update to the (free) 9.1 version. Lots of good additions.

        Cheers
        Lennart

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/02/2006 at 04:13, xxxxxxxx wrote:

          Hello Roberto,
          I tried the same some weeks ago. There seems to be a lot of differences in the header-files of BCB C++ and VS from MS. I started to insert converted headerfiles to make the sources compatible but it is much to much work to do (for me), so I will try to use VS for further experiences in C++ - plugin-developement. You should be aware of the fact, that nearly everybody here uses this environment on developing plugins with C++ and that nearly nobody will be able to share experiences with you if you use Borlands IDE.
          So it will be difficult to get help in any C4D-forum you may find. I tried but found nobody else so far than you trying this. Personally I perfer the Borland IDE's cause I think they are implemented better than those of Microsoft but there is no support for developement with Cinema. I think the benfits of having help from the community are superior to the disadvantages of the less good VS-IDE.
          All examples you may find will only fit the VS-environment so if I were you I would try to use it, as there does not seem to be a real alternative.
          But if it seems necessary to use Borland, WWW.delphi-Jedi.Org offers some usefull tipps for migration between delphi and c++ (for example a header-converter). Perhaps you might find som help/tipps/examples on how to build a c++-Cinema 4d-environment for Borland c++-builder there.
          Good luck,
           
          COFFEJUNKIE
           
          PS: if I hear something new, I'll post it to you. It would be great, case you manage to build up a c++ - environment for Borland and Cinema 4d, if you would post  the results as open-source-project then. I think many newbies like me would preferr starting with Borland than with the Microsoft-IDE.

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