Maxon Developers
    • Downloads
      • All Downloads
      • Cinema 4D Python SDK
      • Cinema 4D C++ SDK
      • Cineware SDK
      • ZBrush GoZ SDK
      • Cinema 4D Python Examples
      • Cinema 4D C++ Examples
      • Project Tool
      • SDK Database
    • Documentation
      • Cinema 4D Python SDK
      • Cinema 4D C++ SDK
      • Cineware SDK
      • ZBrush GoZ SDK
    • Forum
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Forums
      • Overview
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • News & Information
      • Downloads
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Register
    • Login

    Soft Shadow & Area Shadow

    SDK Help
    0
    6
    157
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/12/2005 at 09:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hi,

      I have an environment shader and would like to cast shadows. I am using TraceGeometry for this in CalcTransparency, but the casted shadows are always "Hard" shadows.

      For Soft Shadows and Area Shadows, do I need to use CalcShadow & CalcArea to implement those?

      Thanks
      Samir

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/12/2005 at 10:12, xxxxxxxx wrote:

        Or do I need to calculate the shadow maps and area shadows myself?

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 31/12/2005 at 02:04, xxxxxxxx wrote:

          The shadow calc functions of the API will only cast shadows of the scenes polygons. You need to calculate your own shadows.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 31/12/2005 at 06:13, xxxxxxxx wrote:

            Ok, thank you! 🙂 Is there a direct way of rendering a z-depth from a light or do I need to set up a scene for this and render it myself?

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 31/12/2005 at 06:51, xxxxxxxx wrote:

              You will need to do everything yourself.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 31/12/2005 at 06:52, xxxxxxxx wrote:

                ok, I think that´s a clear answer.

                Thanks

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post