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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/11/2005 at 14:35, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

      ---------
      Hi,
      How can I inlude a file like c4d_gui.h? When I type

      include "c4d_gui"
      

      in the .cof file, I got a Error "(125) Error in include". I know, the
      c4d_gui.h file is in another directory. How can I change the directories with include?

      So long
      Tonda

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/11/2005 at 14:47, xxxxxxxx wrote:

        Those are C++ SDK headers - won't work in COFFEE as far as I know.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/11/2005 at 15:21, xxxxxxxx wrote:

          Aha.
          Need I C++ too when I want to change the range of a EditSlider?

          Tonda

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/11/2005 at 17:51, xxxxxxxx wrote:

            In C++, you can set Dialog EditSlider ranges with the GeDialog class methods (or more evil ways when doing Attribute Manager Descriptions).

            Similar methods appear in the GeBaseDialog class in COFFEE (SetFloat() for instance) for setting these.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 02/11/2005 at 02:25, xxxxxxxx wrote:

              This was the info, I search for.
              Thanx

              Stefano

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