Input Events & Core Messages
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2005 at 22:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hello all,
I have been looking for a way to get Input Events in a PluginTag or Plugin Object, but haven't found a clear method of doing so yet. I need a way to get mouse input and too be alerted of new objects added to the scene. Any ideas? I think I probably need a CoreMessage() function or something similar, but am not sure if it can be or how to impliment it in a plugin tag or object.
Thanks.
Aaron M.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/10/2005 at 06:19, xxxxxxxx wrote:
For Mouse/Keyboard input, use GetInputEvent() and GetInputState(). These can be used basically anywhere. GeDialog has its own internal methods for these and GeUserArea has InputEvent().
As for detecting new objects in a scene, I think there is a Topic here that delineates that.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/10/2005 at 10:28, xxxxxxxx wrote:
Thanks Robert, I'll try this.