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    Input Events & Core Messages

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/10/2005 at 22:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------

      Hello all,

      I have been looking for a way to get Input Events in a PluginTag or Plugin Object, but haven't found a clear method of doing so yet. I need a way to get mouse input and too be alerted of new objects added to the scene. Any ideas? I think I probably need a CoreMessage() function or something similar, but am not sure if it can be or how to impliment it in a plugin tag or object.

      Thanks.

      Aaron M.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/10/2005 at 06:19, xxxxxxxx wrote:

        For Mouse/Keyboard input, use GetInputEvent() and GetInputState(). These can be used basically anywhere. GeDialog has its own internal methods for these and GeUserArea has InputEvent().

        As for detecting new objects in a scene, I think there is a Topic here that delineates that.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 31/10/2005 at 10:28, xxxxxxxx wrote:

          Thanks Robert, I'll try this.

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