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    Collision Detection

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/10/2005 at 16:53, xxxxxxxx wrote:

      I use Cinema 4D R8.5.
      Has anyone tried the c++ collider engine in any release? If so, I was wondering how it performed as far as stability, speed, and accuracy.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/03/2006 at 13:16, xxxxxxxx wrote:

        A little late in response (don't check this forum area often).

        I indeed use the collder engine. Stability and speed are very good. Accuracy is adequate. The hardest part is preparing the collision objects - as they must be triangulated polygon objects. There is more work involved than the docs describe in this respect (especially if the objects are complex hierarchies).

        One thing to note: there are better algorithms for the ray collider out there (if you need to do ray collision) than the one included in the C++ SDK.

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