GeRayCollider in Global Space
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On 16/09/2005 at 18:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.2 +
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
Hello all,what's the best way to use for the GeRayCollider the polygons in Global Space?
Clone/transform points?
Add undo?any other thing?
Cheers
Renato T.