Currently Selected BaseList2D
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/08/2005 at 19:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Is there any way of getting the list of currently selected BaseList2D objects within the timeline? I can see how to get postfx, om objects, tags and materials, but I can't find any mention of an accesible timeline baselist.Ideally i'm looking for something similar to the BaseDocument::GetActiveObjects routine but.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 05:12, xxxxxxxx wrote:
Afai can see, the selected object in the TL is also the selected object in the OM and vice versa.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 12:43, xxxxxxxx wrote:
the om only supports standard objects and tags, thus, it doesn't support shaders, materials, videopost, subcomponents of those, or any other non geometry/tag NodeData's. also selected in the timeline isn't always the same as selected in the om (it's a different bit within the object).
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2005 at 13:43, xxxxxxxx wrote:
Not that I know of anyway, you will need to just create your own function to go through the object type you are interested in and look at the BIT_AAMAN bit. AFAIK CINEMA has no cache for this bit anyway, so this would be no slower, afair it was only with R9 that the GetActiveObjects had a cache added to the document (to speed it up).
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2005 at 11:23, xxxxxxxx wrote:
ah yes, you are right per. Haven´t thought of this at all (sometimes narrow minded :).