ScaleBicubic erases image?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2005 at 04:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ;
Language(s) : C++ ;---------
I want to scale down images and copy them
into one big image byimage[0]->ScaleBicubic(bigImage, 0, 0, 500, 500, 0, 0, 100, 100);
image[1]->ScaleBicubic(bigImage, 0, 0, 500, 500, 100, 100, 200, 200);The resulting image only contains one of the two
pictures as if the other would be overridden with
black color. Is this the way it should work?Init. looks like:
BaseBitmap *m_bigImage;
bigImage = BaseBitmap::Alloc();
bigImage->Init(200, 200, 32); -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2005 at 04:44, xxxxxxxx wrote:
Search the forum for "scalebicubic". There should be an example posting somewhere that shows how to use it (by Mikael if I remember correctly)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2005 at 05:09, xxxxxxxx wrote:
I've read all posts concering "scalebicubic"
and found besides a comment and link by Mikael
a topic named "Bicubic Scale - Bug?" by HasibuziAfter testing my code, I found that this is
my only problem: The 2nd line doesn't place
the image at (100, 100) but also in (0, 0).Since Hasibuzi didn't get a reply, is this a
bug or just a feature? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2005 at 05:20, xxxxxxxx wrote:
Init of course is:
bigImage->Init(201, 201, 32);