Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    64-bit SDK version compatability

    SDK Help
    0
    3
    256
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/05/2005 at 00:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   NA 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Srek over at CGTalk made me aware of the new 64-bit version of Cinema 4D and the new SDK support thereby. I'll ask the same question that I asked him, being referred here for an appropriate response.

      I currently use 8.207 SDK for my plugin to support a larger audience. Will migration of plugins only be possible with 9.1 SDK or can it be done using earlier SDKs?

      Thanks!

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/05/2005 at 00:40, xxxxxxxx wrote:

        I don't know; that has not been tested afaik. It might work if you adapt the 8.207 API for 64 bit compatibility yourself, using the 9.1 64-bit API as a reference.
        But going through all that makes no sense, since there will never be a 64-bit 8.207. A better way would be to compile the 64-bit version against the 9.1 64-bit API and the rest against the 8.207 API. You could still keep all of your source in the same place, just change the paths in the 64-bit project.
        If there are any places where things have changed between 8.207 and 9.1 you will have to insert #ifdefs etc. in your code based on API_VERSION.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/05/2005 at 00:59, xxxxxxxx wrote:

          Hi Mikael,

          Up late are we (well, my time any way)? 😉

          Yes, that would be the obvious solution otherwise. Use the 8.207 SDK for 32-bit and the 9.1 64-bit SDK for 64-bit. The only place where I noted a difference was the QT image issue (which may plague me until Apple remedies it - I have no control over the incoming images) and the Alpha bitmap one, which can be diverted accordingly using #if/#else defines.

          Thanks

          1 Reply Last reply Reply Quote 0
          • First post
            Last post