channelshader and multipass rendering
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/05/2005 at 01:33, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi,Is it possible to route shadervariables to multipass. I have a shader that calculates lighting and occlusion and I want these two results saved as sepearate passes.
thanks in advance,
Matthias
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2005 at 09:52, xxxxxxxx wrote:
no one? I really like to know this as it will have a massive impact on rendertimes. Must I write a Videopost
to achieve this?thanks in advance,
Matthias
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2005 at 12:41, xxxxxxxx wrote:
Yes, I think you will need to create a video post in order to add custom multipass layers. Afaict a channel shader cannot affect multipass rendering.