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    GeThreadLock()

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/05/2005 at 01:58, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hi,

      i was wondering what exactly this does ?

      Is it allowed to do something like this from within a threaded function ??

      StopAllThreads();  
      GeThreadLock();  
      UVWTag *tag = FindACertainUVWTag( GetActiveDocument(), some _other_data );  
      if( tag ) {  
         WriteUVCoordsToTag( tag );  
         tag->GetObject()->Message( MSG_UPDATE );  
         EventAdd( EVENT_NOEXPRESSION );  
      }  
      GeThreadUnLock();
      

      Or is it better to use a CoreMessage and have it sent so a MessagePlugin which does then the updating in the C4d Main Thread ??

      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/05/2005 at 03:18, xxxxxxxx wrote:

        hmm.. i've been told that it's ok to do this.. I think it is not recommeded though.

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