Select before disconnect
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/04/2005 at 15:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi all,I need to disconnect polygons on a object but i need to select all polygon first.
How i can do?
Thanks in advance
Renato T. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/04/2005 at 18:45, xxxxxxxx wrote:
ModelingCommandData cd; cd.doc = baseDocument; cd.op = baseObject; cd.mode = MODIFY_POLYGONSELECTION; if (!SendModelingCommand(MCOMMAND_SELECTALL, cd)) return ErrorException::Throw(GeLoadString(ERROR_MODELINGCOMMAND_TEXT), "Select All");
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/04/2005 at 19:01, xxxxxxxx wrote:
Thanks Robert
it work.
Renato T.