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    Create PolygonObject with Ngons

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/04/2005 at 06:45, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hello,

      What s the fastest way to create PolygonObject with NGons ?
      With Modeling class it is very easy but very slow too. (AddPoint and CreateNgon);
      There is ResizeObject(LONG pcnt, LONG vcnt, LONG ncnt) with Ngon count but what to do next?
      Probably it is NgonBase::BuildNgon but how to use it?

      Thanks for help in advance.
      Remo

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/05/2005 at 02:27, xxxxxxxx wrote:

        It's possible to write the ngon structures manually. The lib_ngon.h documentation gives a few hints. I suggest studying a simple ngon object to get it right. Beware that corrupted ngons can cause subtle bugs later ons with modeling tools.

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