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    Using USERAREA

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/04/2005 at 11:43, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,

      I have added an USERAREA in my dialog resource file. My question is how do I access that userarea?

      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/04/2005 at 12:41, xxxxxxxx wrote:

        Use dialog->AddUserArea(). (See asynctest.cpp for an example.)

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/04/2005 at 06:42, xxxxxxxx wrote:

          Thanks mikael,

          I am currently doing it like this (and I know.... dont fix if it aint broke), but I am using the resedit plugin to design my dialog. And I want to add the userarea using this instead of dialog->AddUserArea(). Because my GUI is becoming more complicated, resedit helps visualize the placement of userareas.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/04/2005 at 07:23, xxxxxxxx wrote:

            False Alarm

            It's solved. I simply mis-used AttachUserArea

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