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    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 12/04/2005 at 05:56, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      How can one tell if we are in the PlayMode (forwards/backwards).
      regards

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/04/2005 at 12:58, xxxxxxxx wrote:

        I dont think there is a way, Ive been checking it manually by keeping track of the current frame, and checking if its changed on next function update.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/11/2005 at 11:02, xxxxxxxx wrote:

          Thou I am using COFFEE I'm looking for that as well.
          Is there now a mode/function to check if the document is playing or not?
          Or would I maybe try to store the last state somehow?

          If "play"command = (my function = 1)
          if "stop" command = (myfunction = 0)

          Cheers
          Lennart

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/11/2005 at 13:23, xxxxxxxx wrote:

            See c4d_general in the documentation for CheckIsRunning(LONG type) which has this type to check, CHECKISRUNNING_ANIMATIONRUNNING.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 03/11/2005 at 15:17, xxxxxxxx wrote:

              Thanks Robert. I'm going throu the COFFEE SDK page by page atm.
              Could it be that c4d_general is a part of the C++ SDK?

              Cheers
              Lennart

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 03/11/2005 at 16:41, xxxxxxxx wrote:

                Yes, this is C++ SDK (in answer to the original question). I don't know if COFFEE has something similar and don't see anything similar in the COFFEE docs (9.1).

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/11/2005 at 16:41, xxxxxxxx wrote:

                  dloaded the C++ SDK and found it there.
                  Before I hurt my forehead, can it be used with COFFEE?
                  And would it make a difference between Play (as clicking the TimeLine play button) and dragging in the Timeline?

                  Cheers
                  Lennart

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/11/2005 at 16:43, xxxxxxxx wrote:

                    Ops missed your last post before asking...

                    I think I have to try getting the last Play and stop Command somehow and use that.

                    Cheers
                    Lennart

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