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    Rendering w/ VolumeData

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/03/2005 at 06:48, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi all

      Anyone know how to use the VolumeData struct provided when using the MaterialData plugin to render geometry rather than volumetrics?

      Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/04/2005 at 11:58, xxxxxxxx wrote:

        Anyone? No?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/04/2005 at 04:04, xxxxxxxx wrote:

          What do you mean by "rendering geometry"? What kind of material are you trying to make?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/04/2005 at 06:08, xxxxxxxx wrote:

            Hi Mikael

            Cheers for the reply. By "rendering geometry" I mean using the MaterialData struct to render meshes multiple times as a render-only effect.

            I started another thread (https://developers.maxon.net/forum/topic/2394
            which may clarify more what I'm trying to do.

            Ta

            Dan

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 05/04/2005 at 01:27, xxxxxxxx wrote:

              Ok. Then yes, I guess that would be possible. There are many functions in VolumeData for sampling the scene, for example TraceGeometry(). It all comes down to calculating the color for the requested ray, regardless of if you're doing a volumetric effect or something else. How to do that is up to the plugin algorithm.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 06/04/2005 at 05:05, xxxxxxxx wrote:

                Cheers for the info, Mikael. Will have to have a go at using the raytracing commands in VolumeData ...

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