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    My PopupMenu & C4D Dialog PopupMenu

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/03/2005 at 10:32, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.0+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      In my GeDialog there is a GeUserArea (derived) with a PopupMenu that displays with the RMB. If no selection is made in the menu (RMB or LMB outside of the PopupMenu), it always shows the C4D PopupMenu (Undock...). It doesn't matter if the C4D PopupMenu shows in the rest of the Dialog, but how do I keep it out of my GeUserArea?

      Thanks,

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/03/2005 at 02:42, xxxxxxxx wrote:

        Do you return FALSE from InputEvent() when this happens? Try returning TRUE in that case.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/03/2005 at 08:07, xxxxxxxx wrote:

          I tried TRUE and FALSE and KillEvents() and SendParentMessage(). It still shows.

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