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    PluginMaterial with Material channels?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/02/2005 at 10:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.0+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Is there any way to make a PluginMaterial (MaterialData) that includes the standard Material channels?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2005 at 08:42, xxxxxxxx wrote:

        Yes or no would suffice. 🙂

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/02/2005 at 17:51, xxxxxxxx wrote:

          Yes...

          Geez, these schizophrenic conversions get to be annoying. I could only determine if this was possible AFTER spending hours creating a Material Plugin and performing tests.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 28/02/2005 at 12:39, xxxxxxxx wrote:

            Sorry for not answering any sooner. Please note that this area has changed in 8.5, since there are now subchannels instead of basechannels. So if anyone else wants to do this there are some hints in the "Changes to the material system" chapter.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 28/02/2005 at 12:54, xxxxxxxx wrote:

              That's alright, Mikael, since noone else responds. ;0)

              Can it be done in 8.0 SDK? Now, I said "Yes..." as an enticement. You can include "Mmaterial" in the plugin material res file and the Mmaterial channels are included in the plugin material, but nothing works and C4D usually crashes.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 06/03/2005 at 09:45, xxxxxxxx wrote:

                Hmm, I haven´t yet understood how this should work. Is it possible to include the c4d channel datas in a MaterialData plugin? If yes, how is it done?

                thx
                Katachi

                P.S.: Hope this won´t be a schizophrenic conversation anymore 😉

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/03/2005 at 10:23, xxxxxxxx wrote:

                  Yes and no. You can include them, say by using "INCLUDE Mmaterial" in the res file, but they are disfunctional - i.e.: the glue that makes a Material work isn't spread on it to make the PluginMaterial perform similarly. It also tends to crash Cinema4D.

                  My approach is to make a PluginMaterial to hold my data system and pass the data to the Materials through a PluginShader in the Materials' Channels. This seems to be the only sane approach.

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/03/2005 at 10:29, xxxxxxxx wrote:

                    Ah I see. Thanks for the info Kuro! (you see, a real conversation 😄 )

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