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    ToolData

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/02/2005 at 02:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello

      I want to create a tool plugin.
      So I took a look at Liquid Tool code.
      But I got no idea how to get and use the data .... input from the
      Dialog (In liquid tool, they are R,G,B).

      All I want to do is ...
      I want to create a tool plugin.
      But some data will be the input from the dialog.

      With all my respects ...
      ZawMinTun

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/02/2005 at 20:19, xxxxxxxx wrote:

        Hello ... No help?
        Maybe, my presentation of the problem is not clear.

        I want to do is like ( eg ) a mirror tool.
        I want to let the user to use the mouse when he uses my tool. But some data will come from the sub-dialog ( whicn is under the object browser as in mirror tool).
        How can I get the data from that sub-dialog?
        Am I understood?
        I'll come again.
        At that next time, I will show you some code ( but now I'm confusing myself and if I show it may be worse.)

        Please do a favour for me.

        With all my respect ...
        ZawMinTun

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/02/2005 at 13:02, xxxxxxxx wrote:

          Hmm, I'm afraid the liquid tool isn't very clear in that respect. It never sets any values in GetToolData(GetActiveDocument(),ID_LIQUIDTOOL). Normally I believe you would set the tool data values in GeDialog::Command() and then read them from the tool functions where you need them.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 28/02/2005 at 18:39, xxxxxxxx wrote:

            So good to hear that...
            Thank you very much Mikael ...

            I think I'm beginning to see the light ...

            With all my thanks and respects ...
            ZawMinTun

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