Drawing a bitmap inside a dialog
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2005 at 10:12, xxxxxxxx wrote:
Oh, ok... so I still have to derive the class. Damn, its really confusing. No wonder so many people run away from programming
I will give it a try. Probably I will only have time tomorrow. Thank you both for the time and effort into helping me out. I will report my success/failureRui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2005 at 12:00, xxxxxxxx wrote:
Ok, definetely, I can't seem to make it work. This is what I wrote:
{class MyUserArea : GeUserArea { private: var bbm; public: MyUserArea(id,dialog); Init(); GetUserWidth(); GetUserHeight(); Draw_Pic(name); } MyUserArea::MyUserArea(id,dialog) { super(id,dialog); } MyUserArea::Init() {var bm_path,bbm; bm_path=GeGetRootFilename(); bm_path->RemoveLast(); bm_path->AddLast("align_pics"); bm_path->AddLast("x01.jpg"); bbm=new(BaseBitmap,82,82); bbm->Load(bm_path,0); if(!bbm) { println("Error getting a picture."); return; } } MyUserArea::GetUserWidth() { return 82; } MyUserArea::GetUserHeight() { return 82; } MyUserArea::Draw_Pic(name) {var bm_path,bbm; OffScreenOn(); SetClippingRegion(x1,y1,x2,y2); name=stradd(name,".jpg"); bm_path=GeGetRootFilename(); bm_path->RemoveLast(); bm_path->AddLast("align_pics"); bm_path->AddLast(name); bbm=new(BaseBitmap,82,82); bbm->Load(bm_path,0); if(!bbm) { println("Error getting a picture."); return; } DrawBitmap(bbm,0,0,81,81,0,0,81,81,BMP_NORMAL); } class PluginDialog : GeDialog { private: var bc; ContainerToDialog(); DialogToContainer(); public: PluginDialog(); CreateLayout(); Init(); GetContainer(); SetContainer(_bc); Message(msg); Command(id, msg); } PluginDialog::PluginDialog() { super(PLUGIN_ID); bc = new(BaseContainer); } PluginDialog::GetContainer() { return bc->GetClone(); } PluginDialog::SetContainer(_bc) { bc = _bc->GetClone(); } PluginDialog::CreateLayout() { return LoadDialogResource(ALIGNER, PLUGIN_RES, 0); } ...
Where must I add the
new(name of your userarea class,IDC_RUISAREA,this);
?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2005 at 12:44, xxxxxxxx wrote:
In CreateLayout().
Try it like this:
PluginDialog::CreateLayout() { var retval = LoadDialogResource(ALIGNER, PLUGIN_RES, 0); ua = new(MyUserArea, id, this); return reval; }
If your user area is defined in the Dialog Resource, then you don't need to AddUserArea(). If not, you must.
Don't forget to set the id to the correct value!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 05:17, xxxxxxxx wrote:
Well, I'm not getting any errors now, but I'm not getting any picture in the user area either
This is a snippet of my code://********************************************************** class MyUserArea : GeUserArea { public: MyUserArea(id,dialog); } MyUserArea::MyUserArea(id,dialog) { super(id,dialog); } class PluginDialog : GeDialog { private: var bc; var userx; ContainerToDialog(); DialogToContainer(); turn_on_off(); public: PluginDialog(); CreateLayout(); Init(); GetContainer(); SetContainer(_bc); Message(msg); Command(id, msg); } PluginDialog::PluginDialog() { super(PLUGIN_ID); bc = new(BaseContainer); } PluginDialog::GetContainer() { return bc->GetClone(); } PluginDialog::SetContainer(_bc) { bc = _bc->GetClone(); } PluginDialog::CreateLayout() { var retval = LoadDialogResource(ALIGNER, PLUGIN_RES, 0); userx=new(MyUserArea,X_PIC,this); return retval; } PluginDialog::Init() { bc->SetData(NONE_X, NONE_X_VAR); bc->SetData(ALIGN_X, ALIGN_X_VAR); bc->SetData(DISTRIB_X, DISTRIB_X_VAR); bc->SetData(ADJUST_X, ADJUST_X_VAR); bc->SetData(NONE_Y, NONE_Y_VAR); bc->SetData(ALIGN_Y, ALIGN_Y_VAR); bc->SetData(DISTRIB_Y, DISTRIB_Y_VAR); bc->SetData(ADJUST_Y, ADJUST_Y_VAR); bc->SetData(NONE_Z, NONE_Z_VAR); bc->SetData(ALIGN_Z, ALIGN_Z_VAR); bc->SetData(DISTRIB_Z, DISTRIB_Z_VAR); bc->SetData(ADJUST_Z, ADJUST_Z_VAR); bc->SetData(AMIN_X, AMIN_X_VAR); bc->SetData(AMED_X, AMED_X_VAR); bc->SetData(AMAX_X, AMAX_X_VAR); bc->SetData(MIN_X, MIN_X_VAR); bc->SetData(MED_X, MED_X_VAR); bc->SetData(MAX_X, MAX_X_VAR); bc->SetData(SPACE_X, SPACE_X_VAR); bc->SetData(OF_X, OF_X_VAR); bc->SetData(AMIN_Y, AMIN_Y_VAR); bc->SetData(AMED_Y, AMED_Y_VAR); bc->SetData(AMAX_Y, AMAX_Y_VAR); bc->SetData(MIN_Y, MIN_Y_VAR); bc->SetData(MED_Y, MED_Y_VAR); bc->SetData(MAX_Y, MAX_Y_VAR); bc->SetData(SPACE_Y, SPACE_Y_VAR); bc->SetData(OF_Y, OF_Y_VAR); bc->SetData(AMIN_Z, AMIN_Z_VAR); bc->SetData(AMED_Z, AMED_Z_VAR); bc->SetData(AMAX_Z, AMAX_Z_VAR); bc->SetData(MIN_Z, MIN_Z_VAR); bc->SetData(MED_Z, MED_Z_VAR); bc->SetData(MAX_Z, MAX_Z_VAR); bc->SetData(SPACE_Z, SPACE_Z_VAR); bc->SetData(OF_Z, OF_Z_VAR); bc->SetData(USE_GROUP, USE_GROUP_VAR); turn_on_off(); ContainerToDialog(); } PluginDialog::turn_on_off() {var a_x,a_y,a_z,str; var bm_path,bbm; bm_path=GeGetRootFilename(); bm_path->RemoveLast(); bm_path->AddLast("align_pics"); bm_path->AddLast("x01.jpg"); bbm=new(BaseBitmap,82,82); bbm->Load(bm_path,0); if(!bbm) { println("Error getting a picture. Make sure the 'align_pics' folder is located in the same folder as the 'Aligner.cob' file."); return; } userx->DrawBitmap(bbm,0,0,81,81,0,0,81,81,BMP_NORMAL); userx->Redraw(); if(NONE_X_VAR) { Enable(AMIN_X,FALSE); Enable(AMED_X,FALSE); Enable(AMAX_X,FALSE); Enable(MIN_X,FALSE); Enable(MED_X,FALSE); Enable(MAX_X,FALSE); Enable(OF_X_TXT,FALSE); Enable(OF_X,FALSE); Enable(SPACE_X,FALSE); } if(NONE_Y_VAR) { ...
How do I place pictures in there, now?
You guys are being a great help. Thank youRui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 05:29, xxxxxxxx wrote:
call your UserArea Draw function and call the member function DrawBitmap(...) to draw your image.
See the example kuro posted
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:20, xxxxxxxx wrote:
Know what? Its not working yet. I just have to type:
userx->Draw(0,0,81,81)
right?
Isn't working
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:27, xxxxxxxx wrote:
no, you have to do it like this:
MyUserArea::Draw(x1,y1,x2,y2) { OffScreenOn(); SetClippingRegion(x1,y1,x2,y2); DrawBitmap(your_bitmap, 0, 0, 81, 81, 0, 0, 81, 81, BMP_NORMAL); }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:31, xxxxxxxx wrote:
I did, Samir. But I'm drawing it by calling userx->Draw(0,0,81,81); from inside my dialog routines. Or, how should I draw it?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:36, xxxxxxxx wrote:
? you don´t need to call it seperately. Once you call the Draw method as I posted it, it will be drawn. If you change the bitmap, all you need to do is redrawing the userarea with userx->Redraw();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:56, xxxxxxxx wrote:
Well, the Draw method is never called. I placed a println in there and nothing is printed to the Console
Want me to send you the listing?Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:00, xxxxxxxx wrote:
yeah, send it over.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:30, xxxxxxxx wrote:
Thank you. I just send it over to your mail
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:49, xxxxxxxx wrote:
Hey, you guys are having way to much fun without me!
Actually getting the GeUserArea to Draw() is the tricky part. As you can see by my code, I just 'force' a draw in the GeUserArea Init() method.
Let me know how it turns out.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 14:11, xxxxxxxx wrote:
The code works as expected. It doesn´t seem to work for Rui on his MAC though. However, I assumed that the picture files he uses may be "unusable" (maybe due to unsupported compression types or similar). Rui wanted to check if other pic types do work for him. He´ll get back to us when he knows more.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 14:25, xxxxxxxx wrote:
Gotcha. Here's hoping that it's unusable image formats and not something more sinister.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/02/2005 at 04:49, xxxxxxxx wrote:
Thank you very much Robert and Samir.
It was in fact the file format. I changed it to uncompressed tiff and is working now. I always thought that jpeg was fine but I guess I will go on using uncompressed tiff from now on.Rui Batista