TEXGROUP always disabled
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2005 at 06:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
Hello,
if i insert a TEXGROUP in my CONTAINER the TEXGROUP is disabled. How can i enable the TEXGROUP?Torsten
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/03/2005 at 22:44, xxxxxxxx wrote:
Hello,
ok, now my TEXGROUP is enabled. I allocate a BaseChannel and in Init() assign it to a TexGroupStruct.... AutoAlloc<BaseChannel> bc; ... Bool MyObject::Init(GeListNode *node) { .... if(bc) { AutoAlloc<TexGroupStruct> texstruct; texstruct->Init(bc); if(!data->SetData(MYTEXGROUP, GeData(CUSTOMDATATYPE_TEXGROUP , texstruct) )) { return false; } } .... }
The TEXGROUP is enabled and i can select images and shaders. But, when i save these changes and reload the scene, these changes are lost.
Why? Do i have to do saving myself?Torsten