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    more objects after pressing c

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/01/2005 at 01:40, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.0 
      Platform:      
      Language(s) :     C++  ;

      ---------
      hi,
      i have a generator plugin. at the moment all polygons are created in one object. after the change to a poygonal object, it is one object.
      i want, that at the moment the object is parametric, only one object is in the explorer. after pressing c, there should be one polygonal object for every part of the object, i want.
      can someone give me a hint ?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/01/2005 at 09:53, xxxxxxxx wrote:

        Have a look at the Atom.cpp example. I think it does exactly this.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/01/2005 at 23:08, xxxxxxxx wrote:

          thanks!
           i'll look at this 🙂

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2005 at 09:22, xxxxxxxx wrote:

            it works,
            but i have the problem, that the object hides, when i move the whole object, that the pivot it not visible. but only the seond object hides. it is visible again, when i wove it back, but when i render it, it is all there..
            whats the reason for this, what i'm doing wrong ?

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 29/01/2005 at 10:30, xxxxxxxx wrote:

              nobody able to help me ?
              does the maxon support helps for such questions ?

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/01/2005 at 12:46, xxxxxxxx wrote:

                Hi,

                this must be an error in your code. The cache is not correctly calculated. Are you using dependence lists? Search the forum for dependence list and check if your code is correct according to those information (it should also be available in the docs).

                Otherwise post some code snippets. It´s impossible to offer you a solution like this.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/01/2005 at 16:51, xxxxxxxx wrote:

                  afaik the generator needs to return a group as it's object in order for a group to be returned when you make it editable. thus if you're generating it within a single polygon object inside of the generator then it can only return what you create. if you need it to return as seperate parts then you need to generate the seperate parts within the generator.

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 02/02/2005 at 09:05, xxxxxxxx wrote:

                    sorry for my late answer, but i've tried to manage it myself...(without success) 😞
                    i just only created a polygonobject like this:
                    PolygonObject *op = NULL;
                    op = PolygonObject::Alloc(0,0);
                    that works fine, until i have only one object. but i need at least two.
                    so i tried to insert a second like this:
                     PolygonObject *tp = NULL;
                     tp = PolygonObject::Alloc(0,0);
                     tp->SetName("Second");
                     tp->InsertUnderLast(op);
                    that seems towork fine to, until the problem above came up. what i'm doing wrong ?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/02/2005 at 07:10, xxxxxxxx wrote:

                      ok, i found it myself... yet...
                      a very stupid mistake from me 🙂
                      thanks for your help.

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