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    Accessing C4D String tables?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/01/2005 at 23:12, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      How would one go about accessing C4D's string tables (i.e.: "Mmaterial.str") from within a plugin?

      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/01/2005 at 05:17, xxxxxxxx wrote:

        Hi,

        you´d need to parse the file line by line yourself and parse it. There´s no other way afaik.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/01/2005 at 09:01, xxxxxxxx wrote:

          Hi 3D Designer,

          Ah, thanks for that. Yeah, I tried a GeResource with InitAsLocal(), but think that only accesses Cinema 4D's c4d_string.str resource and nothing else. I'll stick with what I have. 🙂

          Thanks,

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