instanceof() clears BaseObject pointer
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/01/2005 at 10:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
I've received a valid bug report for one of my COFFEE plugins that only occurs in R9.012 (no problems in earlier supported versions). Here is the code:var oc, op; if (!(op = GetActiveObject(doc))) return; // Process active Object // - Make editable if necessary if (!instanceof(op, PointObject)) { var bc = new(BaseContainer); doc->StartUndo(); doc->AddUndo(UNDO_OBJECT_REC, op); SendModelingCommand(MCOMMAND_MAKEEDITABLE, doc, op, bc, MODIFY_ALL); doc->EndUndo(); op = GetActiveObject(doc); undos = TRUE; } // This line prints! if (!op) println("That ain't right!");
And, yes, there is an active object in the first call. This could be related to SendModelingCommand()?
Any work arounds for this - like an update to COFFEE, finally?
Thanks,
Robert -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/01/2005 at 11:27, xxxxxxxx wrote:
Worked it out. Definitely a difference in SendModelingCommand() causing the issue. The workaround is not to try to do it to a Nullobject grouped set in R9. What did you guys do in R9?!
Thanks,
Robert