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    Best Choice to write plugin

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/12/2004 at 11:50, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.012 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi All,

      I would like to write a plugin that modify the input splines and return a splines.

      What kind of Source from SDK i must examine to make what i need?

      I need also to make a plugin that modify Global matrix of inside list of objects... what's the best choice?

      Cheers and Happy New Year
      Renato T.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/12/2004 at 12:29, xxxxxxxx wrote:

        Your best bet is probably a generator object, or possibly a deformer for the spline thing.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/12/2004 at 12:52, xxxxxxxx wrote:

          Hi Mikael,

          I tried with Deformator but it convert a spline in lineobject.

          I would like to return a real spline.
          I'll try with a generator.
          Thanks
          Renato T.

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