Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    NET PreRoll Issue With Code

    Scheduled Pinned Locked Moved SDK Help
    1 Posts 0 Posters 147 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 04/12/2004 at 06:46, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.012 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      http://www.cidertank.com/downloads/NET_Questions.zip

      Install the plugin ( must rebuild if on PC ).

      The plugin adds one cube for every new frame. It does not know whether it is going backward or forward in time.

      Recipe for doom:
      NET render the example file on one client. Quit the client half way through the rendering. Restart client. In the NET HTML control when the render is finished it will set status to error. Start render again through HTML control. Render finishes. Open up render, it is incorrect.

      I know this is a stupid simple example but this is what we need to figure out. We know the internal dynamics tools and things work with NET. We are not sure how NET "prerolls'? We would like the sample code provided to be altered to work with NET.

      Regards,
      David Farmer

      1 Reply Last reply Reply Quote 0
      • First post
        Last post