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    Using plugin in Xpresso

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/11/2004 at 15:21, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.206 
      Platform:      
      Language(s) :     C++  ;  XPRESSO  ;

      ---------
      I have a couple of plugins (both ObjectData plugins) that I would like xpresso to have access to certain parts of the plugin.

      One plugin clones a child several times, and inserts them into the document with GetVirtualObjects. Is it possible to make the plugin so that xpresso can get access to those cloned objects?

      The other plugin has a linked list of vectors, thats constantly changing depending whats happening in the document. I would really like the possiblity to have access to those linked list vectors in xpresso.

      Usually when I get stuck with an idea, I have a slight idea how to implement but don't know how. Well this idea I have no idea what-so-ever.
      Well, as I type this I thought a way I could achieve this. By creating a new xpresso node that can comunicate with my plugins using messaging, or something similiar.

      Any ideas?

      Thanks

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/11/2004 at 10:59, xxxxxxxx wrote:

        I think 1 might be hard, given that the Xpresso pass is separate from the object generator pass. Number 2 would be possible, for example by making a special iterator node that takes your objects as input and spits out all vectors in its iteration. I believe there's some example code of iterators in the forum archive.

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