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    Morphs & Render, Undoing Morphs?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/10/2004 at 13:03, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi all,

      Here are my two current problems:

      1. No matter what I do (and much has been tried), I cannot get my PluginObject generator (morphmixer based) to show morphs in external render. Morphs are both drawn and rendered in the editor view (internal render). If keyframes are recorded (at least two), morphs are externally rendered for the animation or current frame. Still no external rendered morphs otherwise.

      2. How would one go about adding Undos for morph slider changes in a MorphMixer object? Should this be done in the ObjectData::Message() (and what message should I be looking for?)?

      Thanks,
      Robert

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/10/2004 at 15:13, xxxxxxxx wrote:

        Got both! 🙂

        1. Related to the way that the last index for morph count was stored (needed to be stored in the PluginObject's BaseContainer to be valid). Being invalid, no morphs were being cache-constructed during Render.

        2. Interactive slider changes are handled by C4D, programmatic handled at the method that sets them collectively.

        Thanks,
        Robert

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