Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Point on a Surface

    SDK Help
    0
    2
    151
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/10/2004 at 10:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

      ---------
      Hey guys, I'm trying to figure out how to calculate the Y position of a point on a surface. Basically I have a relief object that is the surface of water. And then I have an object that I want to float in the water. How can derive the vertical offset needed in order to place the object at the surface level of the water?

      I've looked through the manual but have not found any leads. Somebody mentioned GeRayCollider, but I can't find any docs on that.

      Any suggestions? I would prefer to do this with Xpresso, but will use Coffee if necessary.

      Thanks in advance,

      Walker

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/10/2004 at 14:37, xxxxxxxx wrote:

        Its very easy with xpresso. GeRayCollider is a c++ class, and not available in coffee, but! Look at the Ray Collision Node for xpresso. Its a node that does the same thing as GeRayCollider but easier 🙂

        Infact I have two scenes I made some time ago that uses the Ray Collision Node

        http://www.spot4d.co.uk/downloads_xpresso.html

        1 Reply Last reply Reply Quote 0
        • First post
          Last post