Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Register
    • Login

    Anim Exporter ...

    General Discussion
    0
    2
    349
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/09/2004 at 13:49, xxxxxxxx wrote:

      Hi there

      Does anyone know how I could export an animation (using bones) to a custom file format using COFFEE? Is there any exporter examples I could use to experiment with this?

      Cheers

      Dan

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/10/2004 at 17:27, xxxxxxxx wrote:

        I need to know the exact same thing.

        I need my animation also in bones, and I need to get either an rotational Angle (is this the Fixing Rotation??) or a Matrix or some other convertable format to a rotational matrix.

        Any example of this would be dandy

        1 Reply Last reply Reply Quote 0
        • First post
          Last post