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    Polygon objects

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/08/2004 at 09:28, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------

      When i use polygon objects, (filled by hand),
      c4d crashes when the object is clipped by the edge of the screen... actually, with the top and bottom edges... with the sides edges, there's only a display problem...

      Also, i want to know if it's possible to define a polygon object representing a boolean difference between 2 objects, where the subtracted object is inside the other one... (there will be 2 different surfaces...)

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/08/2004 at 00:41, xxxxxxxx wrote:

        Hmm, that's weird. Is it reproducible?
        You can create objects using booleans by creating a boolean hierarchy, just as you would do as a user, and then doing "current state to object", "connect" and "optimize" with SendModelingCommand().

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/08/2004 at 08:43, xxxxxxxx wrote:

          Do you see these crashes with both OpenGL and Software Shading?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 30/08/2004 at 00:53, xxxxxxxx wrote:

            well, i'm using sdk 7.3, so maybe i should check with 8.1

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 30/08/2004 at 02:39, xxxxxxxx wrote:

              i didn't notice i was using software shading... it only crashes while in this mode, with opengl there's no crash...
              still annoying but better....

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 30/08/2004 at 03:50, xxxxxxxx wrote:

                You should send a MSG_UPDATE message to the obejct after all points and polygons are set.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 31/08/2004 at 11:24, xxxxxxxx wrote:

                  it works !!

                  i was sending a global message and not directly one to the object...

                  thanks

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