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    ViewportHUD

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/08/2004 at 06:36, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.0 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      the new HUD system is very nice.
      Unfortunately I can't make it work in my plugins.
      I have tried to use it inside TagData::Draw, but there are nothing visible.
      How to use ViewportHUD and new functions from BaseDraw, especially DrawTexture(...) and LineStrip(...).
      LineStrip(...) seems to be some kind of fast Line2D(...) or Line3D(...)?
      regards,
      Remotion

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/08/2004 at 00:59, xxxxxxxx wrote:

        Your guess is as good as mine at this point; I haven't played around with the new functions very much. I think you need to draw HUD-like features in the highlight layer. I'll see if I can get it work myself and get back to you.
        Hopefully I'm more up-to-date with the new features when the real application is released; I will have to be anyway to document it all.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/08/2004 at 03:21, xxxxxxxx wrote:

          Thank Mikael, this was helpful.
          DrawTexture works now, but LineStrip not.
          Remotion

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/08/2004 at 10:45, xxxxxxxx wrote:

            Will the new SDK support frameless or borderless windows that support UserAreas?

            darf

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 23/08/2004 at 09:37, xxxxxxxx wrote:

              Not that I've seen. In particular, the HUD layer doesn't support user areas.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/08/2004 at 07:10, xxxxxxxx wrote:

                No raw OGL context?

                darf

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/08/2004 at 14:44, xxxxxxxx wrote:

                  No. (I guess it would be pretty hard to do that without any cross-platform or software mode issues, just like we can't get a HWND to the C4D window.)

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