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    CustomGUI

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/08/2004 at 06:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      I just found some code Mikael had sent to Thomas showing a CustomGUI for a Bool. Now I read in the docs that Bool and BaseTime datatypes cannot have their own CustomGUIs. That is fine, but what I would like to have is an example of a CustomGUI that does nothing more than what the BitmapButton does and maintain the layout of the LinkBox CustomGUI. The issue is that I do not want to have a label on my CustomGUI ( per BitmapButton ), but I would like to have the UserArea expand to fill the AM ( per LinkBox ).

      Best Regards,
      darf

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/08/2004 at 22:39, xxxxxxxx wrote:

        I think having no label is orthogonal to the GUI type. Just remove the entry from the str file and you'll get an element without a label. (See previous thread for filling the area, once I find out how to do it.)

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