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    Vertex map access from a tag plugin?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/07/2004 at 23:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      is it possible to access and change a vertex map - from the same or another object - at the beginning of each frame from a tag plugin?

      I would like to sample lighting data to change the vertext map - any special considerations here?

      Thanks for any input!

      Kabe

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/07/2004 at 06:41, xxxxxxxx wrote:

        Ok, maybe it's my Englich? Or was my question downright stupid? Have I overlooked something obvious?

        Thanks for any comment

        Kabe

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/07/2004 at 17:15, xxxxxxxx wrote:

          Hi Kabe,

          if you register your tag plugin as an expression it will be evaluated for each frame. Then you can access the tag list of an object via

            
          BaseTag* BaseObject::GetFirstTag(void);  
          

          You can check the tag type via

            
          BaseTag::GetType()  
          

          The type ID for vertex map tags is "Tvertexmap".

          Then, when you cast the BaseTag object to VariableTag, you can access the actual vertex weights using

            
          LONG VariableTag::GetDataCount()  
          LONG VariableTag::GetDataSize()  
          void* VariableTag::GetDataAddress()  
          

          In a vertex map there should be one Real value for each vertex (same order as vertices).

          Hope this helps. Cheers,
          Marcus

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/08/2004 at 04:34, xxxxxxxx wrote:

            Thanks, it helps indeed!

            Kabe

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 31/10/2004 at 09:44, xxxxxxxx wrote:

              how do i have to cast this ?
              please post example code
              thx

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 31/10/2004 at 13:28, xxxxxxxx wrote:

                ok, i have all the weight data now, but how do i know which point belongs to which vertex ?
                http://wwws.htwk-leipzig.de/~ctheil1/code.jpg

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 31/10/2004 at 20:58, xxxxxxxx wrote:

                  void *GetDataAddress() should be cast to a Real* for vertex weight maps (Tvertexmap).

                  The array contains a Real element (weight value) for every vertex in the polygonal/point object - they are in the same order as you would get from object->GetPoint().

                  Since you are using COFFEE, some this may need conversion from C++ syntax. 🙂

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 01/11/2004 at 02:02, xxxxxxxx wrote:

                    thank you very much!
                    if they have the same order, it must be possible for me to get the relations. i hope so 🙂
                    by the way, i only could play around with this vertexmap stuff, because i found an example somewhere inside the i-net, but i currently don´t know how to make one by myself ... i didn´t found the tag in the list, but c4d works with it like i can see in the example.
                    so how do i have to create such a tag ? and how can i define the vertex to one special vertextag ?
                    greetz.

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