Detecting active object change
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2004 at 11:56, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;---------
Hi,
I'm looking into a way to detect if the active object has changed.
Currently I am monitoring EVMSG_CHANGE in CoreMessage()
Its a bit too wide though as it is called after I navigate the viewport, which breaks my plugin.
Anything ideas? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/06/2004 at 23:09, xxxxxxxx wrote:
There's no direct way. You'll have to compare if the active object has changed with EVMSG_CHANGE if you want to detect this.