NodeData::Read
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/05/2004 at 00:43, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------I wrote a MaterialData. Within the Read function I want to load additional information. But when I open a project the MaterialData is used in, the Read function is never called. Do I have to set anything that forces Read is to be called?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/05/2004 at 00:45, xxxxxxxx wrote:
Ok...question was a little to fast, just set disklevel > 0 when registering the plugin, then Read is called....
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/05/2004 at 00:50, xxxxxxxx wrote:
Well....seems that I just compiled bullsh*t...Read is called with every disk level. Should have at least 3 coffees on monday mornings before trying to develop something....