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    Measuring effect of bone on vertex

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/04/2004 at 14:17, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.5 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Howdy,
      Is there a way to calculate how much of an effect an individual bone is having on a point in an object? Ideally this would be a percentage as compared to all the other bones affecting the point. Also, this would need to work with vertex maps/CB maps.
      Where in the SDK would I look to find info on things like this. A search for bone and deformer turned up very little for me.
      Thanks,
      Donovan Keith

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/04/2004 at 17:19, xxxxxxxx wrote:

        There are no special functions for bones in the API. (Thus the lack of descriptions of such functions in the docs.) All you can get is the end result, I'm afraid, and the raw parameters for each bone. Previously people have been asking for the bone algorithm but that isn't public. You'd have to reverse engineer that and then combine it with the vertex map information.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/04/2004 at 22:03, xxxxxxxx wrote:

          Gotcha. Thanks for the info. I can think of a way to calculate the information (move all bones individually, calculate point offset in deformed and predeformed mesh), but its a bit brute force and ugly for anyone other than me to have use for it.
          Cheers,
          Donovan Keith

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