Tool mode ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2004 at 04:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.200
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hello! Is it possible to retrieve the mode that c4d is in? I would like to notify a plugin if the user has selected the rotate, translate or scale tool.Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2004 at 05:05, xxxxxxxx wrote:
BaseDocument::GetAction()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2004 at 05:57, xxxxxxxx wrote:
Thanks, but is´nt that for the C++ SDK? I cant find any docs on it in the COFFEE SDK
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2004 at 08:38, xxxxxxxx wrote:
upps. Hmm, I don´t think it´s possible then. you cannot get General settings of the document in COFFEE so this workaround doesn´t work either.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/04/2004 at 15:38, xxxxxxxx wrote:
Samir is right. This is currently not possible in C.O.F.F.E.E.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/10/2004 at 14:16, xxxxxxxx wrote:
Howdy,
OK, so how does GetAction() work in C++? The SDK says this:
LONG GetAction(void)
Get the current tool in the editor.
Return
LONGThe return values are the IDM_MOVE, IDM_SCALE etc. All these IDs are listed in c4d_symbols.coh in the resource folder of the main application. The IDs used need to be copied over manually.
I tried this...
LONG activeTool = doc->GetAction();
if (activeTool == IDM_MOVE)
{
GePrint("Move Tool active");
}...but nothing happens.
Then I tried this...
LONG activeTool = doc->GetAction();
GePrint("activeTool = "+LongToString(activeTool));...and it printed out this: activeTool = 200000088
In the c4d_symbols.coh file, it's listed: IDM_MOVE = 12356,
When it said, "The IDs used need to be copied over manually" I thought it meant that I have to copy that line and paste it into my plugin's header file with the other enum's.
I'm a bit confused. Can someone steer me in the right direction?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/11/2004 at 15:04, xxxxxxxx wrote:
I guess that's because the former move tool was built into the CINEMA core and therefore had an IDM_* ID.
In CINEMA R9, the move tool is implemented inside the Plugin Resource/modules/modeling, so the ID changed.The new ID is still part of the API, you can find it as ID_MODELING_MOVE in Resource/_api/ModelingIDs.h.
Michael
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/11/2004 at 17:57, xxxxxxxx wrote:
Howdy,
Ah, that works. Thanks Michael.
Adios,
Cactus Dan