Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Bone export

    SDK Help
    0
    4
    316
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/03/2004 at 08:54, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;  C++  ;

      ---------
      If I'd like to export a boneanimation that is compatible with the formats of 3dsmax I need the weighting of each vertex in the object for each bone, which I cannot get currently. I can only get the bone size and position which is pretty useless outside of c4d.

      Is there a method to find out the bone affection on a single vertex so a vertexmap can be generated?

      thx

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/03/2004 at 05:05, xxxxxxxx wrote:

        No, I'm afraid there's no official way to do this. You'd have to calculate it yourself.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 13/03/2004 at 03:20, xxxxxxxx wrote:

          This makes it quite hard to export boneanimations to game formats....

          Is it hard to calculate the boneaffection on a vertex?

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 13/03/2004 at 10:23, xxxxxxxx wrote:

            what about this function:

            -----
            Real* CalcVertexMap(BaseObject* modifier)
            Get an array of vertex weights.

            Return
            Real*
            The address of the weights array or NULL.

            Parameters
            BaseObject* modifier
            The modifier object.

            ---

            Sounds like it does what I need. Or am I wrong?

            1 Reply Last reply Reply Quote 0
            • First post
              Last post