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    ObjectData: AddToExecution/Execute

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/01/2004 at 05:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I'm taking a closer look to the ObjectData class with focus to derive my own specific object types....
      What can I do with the AddToExecution / Execute functions? What are they useful for?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/01/2004 at 03:34, xxxxxxxx wrote:

        They are useful if you want to execute a piece of code at a certain point in the redraw chain. It's the same as if you had an implicit expression tag on the object.

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