ObjectData: AddToExecution/Execute
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2004 at 05:33, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------
I'm taking a closer look to the ObjectData class with focus to derive my own specific object types....
What can I do with the AddToExecution / Execute functions? What are they useful for? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/01/2004 at 03:34, xxxxxxxx wrote:
They are useful if you want to execute a piece of code at a certain point in the redraw chain. It's the same as if you had an implicit expression tag on the object.