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    Changing polygon Geometry?

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/12/2003 at 14:45, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.206 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,
      What is envolved with creating additional polygons to a polygon object?
      For example, lets say I wanted to knife a face of a cube(without sendmodelingcommand). What would I need to do?
      I assume it would be something like:

      • Resize object with ResizeObject method
      • Get the Object Vertices and Polygons
      • Move the new vertices into the correct locations
      • Change polygons vertex indices
      • Create new polygon to fill any gaps

      Thats I would think I would need to do, but that seems like alot of hard work

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/12/2003 at 00:15, xxxxxxxx wrote:

        Sounds about right. Some hard work, but on the other hand you only have to write it once, then the computer will do i for you... 😉

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