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    GeCoffee

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/12/2003 at 08:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Is there an example showing the proper use of the GeCoffee functions?
      Bool GeCoffeeExecute(Coffee* cof, VALUE* func, GeData* retval = NULL, GeData* arg1 = NULL, GeData* arg2 = NULL, GeData* arg3 = NULL)
      VALUE *func:  Is this in case there are multiple functions defined in the COFFEE source?
      arg1 - arg3:  If I can add inputs with GeCoffeeAddGlobalSymbol what use are these?
      The docs say to use VALUE* GeCoffeeFindGlobalSymbol for the input into the execute function. What does this define? It seems to be a function input but I am still unclear how to utiize it.
      Regards,
      Thomas Cray
      www.cidertank.com

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/12/2003 at 20:56, xxxxxxxx wrote:

        It is now working with multiple symbols.  I would still like to see how it is implemented 'correctly' from MAXON's persepctive.
        Thomas

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/12/2003 at 03:05, xxxxxxxx wrote:

          func - No, this is just the function that's called. You always have to pass a pointer to a function, retrieved with GeCoffeeFindGlobalSymbol().
          arg1-arg3 - These are the functions argument. (GeCoffeeAddGlobalSymbol() adds global variables, not function arguments.)
          I have no code examples at hand, I'm afraid, but if you have more questions feel free to ask.

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