Xpresso exercise 3
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/11/2003 at 14:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.2
Platform:
Language(s) : C.O.F.F.E.E ; XPRESSO ;---------
(I posted this on CGChannel but got no reply, I think it´s best to post it here)Hi guys! To learn Xpresso I´ve decided to give myself exercises to solve. I could´nt solve my third, can someone help?
Nhytros Xpresso exercise 3
------------------------------------1. Create a cube
2. Create a bone ("Bone1")
3. Create a second bone("Bone")In the Xpresso editor, connect bone1´s Rotation output to the cubes Scale input, connect bone2´s rotation putput to the cubes Postion .x input
----------------------------------Why does bone2 have no influence on the cubes X position? Bone1´s rotation works fine on the cube? I´ve tried also separating the bones from the same hierachy, does´nt work unfortunately.
Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/12/2003 at 05:48, xxxxxxxx wrote:
Stupid question: Do you know that the rotation values are in radians, which means that they might be pretty small (about -3 to 3 units). Perhaps the movement just is to small to notice?