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    Current state to object

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/11/2003 at 06:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.3 
      Platform:   Windows  ; Mac  ;  
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I can't get the current state to object modeling command to work. It returns 1 after execution, so all is supposedly well, but there's no effect in the doc! Here's the code:

        
      oMenuPlugin::Execute(doc)  
      {  
      var op=GetActiveObject(doc); if (!op) return FALSE;  
      var bc=new(BaseContainer);  
      SetMousePointer(MOUSE_BUSY);  
      doc->StartUndo();  
      doc->AddUndo(UNDO_OBJECT_REC,op);  
      var test = SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,NULL,op,bc,MODIFY_ALL);  
      println(test);  
      doc->EndUndo();  
      SetMousePointer(MOUSE_NORMAL);  
      GeEventAdd(DOCUMENT_CHANGED);  
      }  
      
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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/11/2003 at 09:13, xxxxxxxx wrote:

        you have to pass the document pointer. SendModelingCommand will then create the object in this document afai can remember (long time I used it in COFFEE)..

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 19/11/2003 at 10:58, xxxxxxxx wrote:

          Thank you Samir, that fixed it!

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 19/08/2006 at 09:37, xxxxxxxx wrote:

            I have the same Problem !
            I try all I think what you may mean with pass the document.
            It's sounds like make a new(BaseDocument) but I can't get a working code 😞
            What are the missed code to go working ?

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 19/08/2006 at 11:14, xxxxxxxx wrote:

              Hi Jack , i think it should read:

              SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,doc,op,bc,MODIFY_ALL);
              

              Greetings , Frank.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/08/2006 at 11:57, xxxxxxxx wrote:

                Thanks for answer, but his I had try before and don't work.
                The Problem Stay.
                At first Time the Deformer "baked" in a new object.
                But after set Time one frame again, nor the new deformed object baked.
                Only the deform of start is bake again and again in new Objekt.

                    
                    
                    
                    
                    while(time->IsLT(ends))  
                    {  
                    doc->SetTime(time);  
                    GeEventAdd(DOCUMENT_CHANGED);  
                    var bc = new(BaseContainer);  
                    var ddoc = new(BaseDocument);  
                    var savename = op->GetName();  
                      op->SetName(tmp_Name+tostring(cc));  
                      SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, doc, op->GetUp(), bc, MODIFY_ALL);  
                    var Deformer_Hierarchie_copy = doc->GetActiveObject();  
                      op->SetName(savename);  
                    var deformed_op = doc->FindObject(tmp_Name+tostring(cc));  
                    var i,pointcount = op->GetPointCount();  
                    var points = new(array, pointcount);  
                    var key = new(PLAKey);  
                      key->SetTime(time);  
                    var pt  = new(PointTag);  
                    for (i=0; i<pointcount; i++){ points[i] = deformed_op->GetPoint(i);}  
                      Deformer_Hierarchie_copy->Remove();
                    
                    
                    
                    
                    var vc = new(VariableChanged);  
                      vc->Init(0, pointcount);  
                      pt->Message(MSG_POINTS_CHANGED,vc);  
                      pt->SetData(points);  
                      key->SetPointTag(pt);  
                      seq->InsertKey(key);  
                      cop->Message(MSG_UPDATE);  
                      time->Add(OneFrame);  
                      cc++;  
                    }
                    
                    
                    
                
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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 20/08/2006 at 08:46, xxxxxxxx wrote:

                  Hi jack , i'm not sure if i understand you correctly but should'nt it be

                  bc->SetData(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, TRUE);  
                  SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, doc, op->GetUp(), bc, MODIFY_ALL);
                  

                  HTH , frank.

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