Current state to object
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/11/2003 at 06:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.3
Platform: Windows ; Mac ;
Language(s) : C.O.F.F.E.E ;---------
I can't get the current state to object modeling command to work. It returns 1 after execution, so all is supposedly well, but there's no effect in the doc! Here's the code:oMenuPlugin::Execute(doc) { var op=GetActiveObject(doc); if (!op) return FALSE; var bc=new(BaseContainer); SetMousePointer(MOUSE_BUSY); doc->StartUndo(); doc->AddUndo(UNDO_OBJECT_REC,op); var test = SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,NULL,op,bc,MODIFY_ALL); println(test); doc->EndUndo(); SetMousePointer(MOUSE_NORMAL); GeEventAdd(DOCUMENT_CHANGED); }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/11/2003 at 09:13, xxxxxxxx wrote:
you have to pass the document pointer. SendModelingCommand will then create the object in this document afai can remember (long time I used it in COFFEE)..
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/11/2003 at 10:58, xxxxxxxx wrote:
Thank you Samir, that fixed it!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/08/2006 at 09:37, xxxxxxxx wrote:
I have the same Problem !
I try all I think what you may mean with pass the document.
It's sounds like make a new(BaseDocument) but I can't get a working code
What are the missed code to go working ? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/08/2006 at 11:14, xxxxxxxx wrote:
Hi Jack , i think it should read:
SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,doc,op,bc,MODIFY_ALL);
Greetings , Frank.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/08/2006 at 11:57, xxxxxxxx wrote:
Thanks for answer, but his I had try before and don't work.
The Problem Stay.
At first Time the Deformer "baked" in a new object.
But after set Time one frame again, nor the new deformed object baked.
Only the deform of start is bake again and again in new Objekt.while(time->IsLT(ends)) { doc->SetTime(time); GeEventAdd(DOCUMENT_CHANGED); var bc = new(BaseContainer); var ddoc = new(BaseDocument); var savename = op->GetName(); op->SetName(tmp_Name+tostring(cc)); SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, doc, op->GetUp(), bc, MODIFY_ALL); var Deformer_Hierarchie_copy = doc->GetActiveObject(); op->SetName(savename); var deformed_op = doc->FindObject(tmp_Name+tostring(cc)); var i,pointcount = op->GetPointCount(); var points = new(array, pointcount); var key = new(PLAKey); key->SetTime(time); var pt = new(PointTag); for (i=0; i<pointcount; i++){ points[i] = deformed_op->GetPoint(i);} Deformer_Hierarchie_copy->Remove(); var vc = new(VariableChanged); vc->Init(0, pointcount); pt->Message(MSG_POINTS_CHANGED,vc); pt->SetData(points); key->SetPointTag(pt); seq->InsertKey(key); cop->Message(MSG_UPDATE); time->Add(OneFrame); cc++; }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/08/2006 at 08:46, xxxxxxxx wrote:
Hi jack , i'm not sure if i understand you correctly but should'nt it be
bc->SetData(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, TRUE); SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, doc, op->GetUp(), bc, MODIFY_ALL);
HTH , frank.