Tagging a ray
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/08/2003 at 00:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,I'm working on a volume shader.
To avoid of overdoing it's effect, I would like to "tag" the ray so I could determine if the ray already traveled through another volume using the same shader (maybe even a different instance).
Any ideas anybody?
Thanks!
Kabe
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2003 at 05:41, xxxxxxxx wrote:
I don't think that's possible. (For obvious reasons the ray structures are as light-weight as possible. There's no room to attach your own data.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2003 at 07:51, xxxxxxxx wrote:
mmmh, maybe the other way round? Is there some ray ID or something similar?
Thanks anyway!
Kabe