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    Looking for Scene Nodes Capsules Creators

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    • d_keithD
      d_keith
      last edited by d_keith

      Hi!

      I'm a Product Manager and Assets Producer at Maxon. We recently collaborated with the team at Rocket Lasso to produce some great new FUI Spline Capsules (

      , &
      ) and we're hoping to replicate that success with additional third party partners.

      Are you a plugin developer or technical director? Have you been interested in Scene Nodes, but not sure where or why to start?

      We're looking to grow the number of qualified C4D Scene Nodes capsule creators, and improve scene nodes workflows in Cinema 4D. To that end, we're training/supporting a small group of interested developers/technical directors over a ~4 week period. If you're interested in participating, please fill out this form before 2022-06-20:

      https://forms.office.com/r/Mqyq37fXST

      Specifics will largely depend on the group we select, but we're looking to provide:

      • Live weekly video training/Q&A sessions (Time TBD, but probably Friday nights in Europe / Friday mornings in the US), with possible supplemental pre-recorded videos.
      • Best practices documentation.
      • Direct access to a Maxon product manager.
      • Suggestions for how to improve your node setups and UX to match C4D performance/UX standards.
      • A private forum for discussing ideas/issues with other Scene Nodes Assets creators.
      • A private repo of utility node groups for solving common issues.

      You'll be asked to:

      • Complete 1+ Spline/Geo Primitive, Geo Modifier, Selection Modifier, or Node Group that feels and functions like a native Cinema 4D primitive/deformer/node.
      • Document your development process.
      • Provide honest feedback about Scene Nodes workflows and documentation.
      • Log any bugs/UX issues you encounter as you work.
      1 Reply Last reply Reply Quote 1
      • d_keithD
        d_keith
        last edited by

        Thanks all for your replies! I'll be reviewing this week and will target a July 1 start.

        1 Reply Last reply Reply Quote 0
        • d_keithD
          d_keith
          last edited by ferdinand

          Hi All,

          Thank you so much for your interest and taking the time to apply. We ended up with more applicants than could fit in one workshop. If you received an email from me (Maybe in your spam folder? look for d_keith ) you've likely been accepted. If not, I do intend to host similar workshops in the future. Candidates were given priority based on:

          1. Prior programming expertise in C/C++/Python or similar languages.
          2. Interest and ability to actively participate in the lectures/homework projects.
          3. Availability to potentially create capsules for the Maxon Capsules Library in the future on a freelance basis.
          4. And for auditors, special preference was given to MAXON employees who will be documenting/developing/training Scene Nodes workflows.

          I hope to host similar workshops in the future and will prioritize previous applicants at that time.
          Sincerely,

          Donovan Keith

          1 Reply Last reply Reply Quote 0
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